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A Trapper is a small creature (roughly the size of a small dog) with the ability to teleport targets to a bleak "Trapper Dimension". They are blind but can hear very well. If they detect the player close-by, they will unleash three mid-range waves of energy (color depends on the creature's alignment) that when struck by one, will teleport the player to the Trapper Dimension, and the player must go through a series of obstacles to return to reality. The Trapper itself does not seem able to teleport, nor will its teleport waves affect other Trappers, and the creature that unleashed the waves will die after firing regardless of if another being object was struck.

Trappers will remain idle and start to glow if they hear any loud noises or footsteps. Touching a Trapper will instantly cause it to fire its waves in a panic. The player may sneak by or used a ranged weapon to kill the Trapper in one strike and avoid teleporting. Avoiding its teleportation is also the only way for Max Roivas to perform the creature's autopsy in time. The most efficient way to eliminate all Trappers in a room is to cast a three-point Magickal Attack spell.

Like most enemies, Trappers are aligned with one of the three main Ancients. This does not seem to have an effect on the Trapper itself (besides appearance) but determines the alignment of enemies encountered in the Trapper Dimension. The autopsy of the creature will always be the same for all three alignment variants.

The player themselves is not blind when controlling a Trapper. This likely means that the player may be guiding the creature using their own vision. The autopsy page for the Trapper also depicts it as having a large, fanged mouth, even though no mouth can be visibly seen on the in-game Trappers.

A Trapper is required to obtain the optional Mantorok rune. One is mandatory to use to move a deceased body in Peter Jacob's chapter. Another one is needed to teleport a large, marked slab in Michael Edwards's chapter.

Towards the end of the game, in the ruined city of Ehn'gha, one of the rooms Alexandra Roivas gets teleported into are filled with invisible Trappers. These Trappers cannot be initially targeted with ranged attacks or the Magickal Attack spell, requiring the Reveal Invisible spell to be used on them to expose their presence first before attacking. Alternatively, one can be risky and attempt to avoid them all without touching them and being sent to the "Trapper Dimension". These are the only invisible Trappers in the game.

autopsy journal[]

Notes - Cyst-like structures on the tail channel energy.


Maximillian's Report:

"There are worlds beyond this one, worlds as we've never seen...nor can 
we...Our eyes do not open far enough...Try it...try holding your eyes 
open...you can try holding them open as much as you want, but you'll 
never see...never ever see...The world beyond the veil...the Veil of 
Reality...It's there to protect us, from them: the Ancients...the 
Darkness...that...which...we...CANNOT... understand. Nor should 
we...Welcome the oblivion of ignorance!!For to have knowledge...is to be 
DAMNED!!"

Gallery[]

Trapper (Xel'lotath)

A Xel'lotath Trapper

Trapper (Ulyaoth)

An Ulyaoth Trapper

Trapper (Chattur'gha)

A Chattur'gha Trapper

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