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In ''Eternal Darkness'', '''Magick''' can be performed using runes that have been inscribed in a circle. Nearly all player characters can cast magick as soon as they find the [[Tome of Eternal Darkness]], in which the obtained Spells and Runes are inscribed. Magick is used not only in combat, but also to solve many of the puzzles throughout the game. There are also many yellow-aligned barriers marked with Runes that cannot be passed until the denoted Rune is obtained.
{{merge|Magick}}
 
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Spells are a necessity in combat and puzzle solving. Using this spell requires Magickal energy and if you don't have enough you can't cast the spell. There could be effects for the alignment you use the spells with, as using a spell with one alignment could affect its performance against a creature or spell of another. You need [[runes]] in order to construct spells. There are spell scrolls that tell you what runes you need in order to cast their spells.
 
  +
In order to cast a spell, the character needs a Circle of Power, an [[Alignment]] Rune, an action Rune, a target Rune, and up to six Pargon (Power) Runes. The name and thus meaning of a Rune remains unknown to the characters until its Codex is also found, although this does not prevent the Rune from being used. Similarly, a Spell's recipe and effects remain unknown until its Spell Scroll is found.
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  +
The 3-point Circle of Power, which [[Anthony]] finds on the second floor of the old cathedral, produces the lowest power spells. During ''Heresy!'' (Chapter 7), [[Paul Luther]] finds the 5-point Circle of Power by playing the [[Oublié Cathedral]]'s organ to open a cabinet. During ''A war to end all wars'' (Chapter 9), [[Peter Jacob]] finds the 7-point Circle by using a [[Trapper]] to remove a soldier blocking a door in the cathedral's basement. The 5- and 7-point Circles allow two and four Pargon Runes to be added, respectively, in order to enhance the spells cast with them.
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  +
There also exists a 9-point Circle of Power, although it cannot actually be used during standard gameplay. [[Pious Augustus]] uses a 9-point version of Summon Creature to summon the [[Black Guardian]] and later to summon his Ancient back into existence, and he can use a 9-point version of Dispel Magick during the final battle to remove [[Alexandra Roivas]]'s barriers, enchants, and shields. [[Ehn'gha]]'s spell array, which is built as a 9-point Circle of Power, is used by [[Edward Roivas]] to dispel the forces of Pious's Ancient that resided within that city. When the array is combined with the other three Essences aside from Pious's own, [[Alexandra Roivas]] can summon the superior rival of Pious's Ancient, and once it has triumphed over its foe, the ghost of Edward can Bind it again.
   
 
==Spells==
 
==Spells==
{|border=1 cellpadding=2 cellspacing=0 class="sortable" style="text-align:center; font-size:10px" align="center"
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{| style="text-align:center; font-size:10px" class="sortable" align="center" border="1" cellpadding="2" cellspacing="0"
 
|- bgcolor="#3A3A3A"
 
|- bgcolor="#3A3A3A"
|rowspan="2" width="11%" style="font-size:12px; color:white; text-align:center"|'''Name'''
+
| style="font-size:12px; color:white; text-align:center" rowspan="2" width="11%" |'''Name'''
|colspan="2" style="font-size:12px; color:white; text-align:center"|'''Runes'''
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| style="font-size:12px; color:white; text-align:center" colspan="2" |'''Runes'''
|rowspan="2" width="60%" style="font-size:12px; color:white; text-align:center"|'''Description'''
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| style="font-size:12px; color:white; text-align:center" rowspan="2" width="60%" |'''Description'''
|colspan="4" style="font-size:12px; color:white; text-align:center"|'''MP Cost'''
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| style="font-size:12px; color:white; text-align:center" colspan="4" |'''MP Cost'''
 
|- bgcolor="#3A3A3A"
 
|- bgcolor="#3A3A3A"
|width="7%" style="font-size:12px; color:white; text-align:center"|'''Verb'''
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| style="font-size:12px; color:white; text-align:center" width="7%" |'''Verb'''
|width="7%" style="font-size:12px; color:white; text-align:center"|'''Noun'''
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| style="font-size:12px; color:white; text-align:center" width="7%" |'''Noun'''
|width="3%" style="font-size:12px; color:white; text-align:center"|
+
| style="font-size:12px; color:white; text-align:center" width="3%" |
|width="3%" style="font-size:12px; color:white; text-align:center"|'''3'''
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| style="font-size:12px; color:white; text-align:center" width="3%" |'''3'''
|width="3%" style="font-size:12px; color:white; text-align:center"|'''5'''
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| style="font-size:12px; color:white; text-align:center" width="3%" |'''5'''
|width="3%" style="font-size:12px; color:white; text-align:center"|'''7'''
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| style="font-size:12px; color:white; text-align:center" width="3%" |'''7'''
|- bgcolor="#E6E6FA"
+
|- bgcolor="#9595A0"
 
!Enchant Item
 
!Enchant Item
 
|[[File:Antorbok (Rune).png|x50px]]<br>Antorbok<br>(Project)
 
|[[File:Antorbok (Rune).png|x50px]]<br>Antorbok<br>(Project)
 
|[[File:Magormor (Rune).png|x50px]]<br>Magormor<br>(Item)
 
|[[File:Magormor (Rune).png|x50px]]<br>Magormor<br>(Item)
 
|''That which is broken, shall be fixed. That which is dull, will be sharp. Thus is the nature of the '''Enchant Item''' magick.''
 
|''That which is broken, shall be fixed. That which is dull, will be sharp. Thus is the nature of the '''Enchant Item''' magick.''
When cast, '''Enchant Item''' will fix a broken object, or imbue a weapon with the energy of one of the Ancients. Enchanted weapons will remain imbued for two minutes, and do extra damage against enemies weak to their alignment; x1.375 at level 3, x1.5 at level 5, and x2 at level 7. If the weapon is imbued with Mantarok's energy, its attacks will instead inflict a sapping effect on enemies.
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When cast, '''Enchant Item''' will fix a broken object, or imbue a weapon with the energy of one of the Ancients. Enchanted weapons will remain imbued for two minutes, and do extra damage against enemies weak to their alignment; x1.375 at level 3, x1.5 at level 5, and x2 at level 7. If the weapon is imbued with Mantarok's energy, its attacks will instead inflict a sapping effect on enemies.<br>
 
The Enchant Item Scroll is found by [[Anthony]] in the Inner Sanctum of [[Oublié Cathedral]].
 
The Enchant Item Scroll is found by [[Anthony]] in the Inner Sanctum of [[Oublié Cathedral]].
 
| ||5||10||15
 
| ||5||10||15
|- bgcolor="#E6E6FA"
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|- bgcolor="#9595A0"
 
!Recover
 
!Recover
 
|[[File:Narokath (Rune).png|x50px]]<br>Narokath<br>(Absorb)
 
|[[File:Narokath (Rune).png|x50px]]<br>Narokath<br>(Absorb)
 
|[[File:Santak (Rune).png|x50px]]<br>Santak<br>(Self)
 
|[[File:Santak (Rune).png|x50px]]<br>Santak<br>(Self)
 
|''This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.''
 
|''This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.''
When cast, '''Recover''' will replenish the user's gauges as determined by the spell's alignment. The gauges will recover 24 points at level 3, 40 at level 5, and 100 at level 7. Ulyaoth Recovers will simply recoup the Magick cost of the spell for no net gain, Xel'lotath Recovers will restore Sanity, Chattur'gha Recovers will restore Health at an increased cost, and Mantorok Recovers, the most expensive, will restore all three.
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When cast, '''Recover''' will replenish the user's gauges as determined by the spell's alignment. The gauges will recover 24 points at level 3, 40 at level 5, and 100 at level 7. Ulyaoth Recovers will simply recoup the Magick cost of the spell for no net gain, Xel'lotath Recovers will restore Sanity, Chattur'gha Recovers will restore Health at an increased cost, and Mantorok Recovers, the most expensive, will restore both Sanity and Health.<br>
 
The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].
 
The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].
 
|'''X:'''<br>'''C:'''<br>'''M:'''||10<br>30<br>40||20<br>40<br>50||30<br>50<br>60
 
|'''X:'''<br>'''C:'''<br>'''M:'''||10<br>30<br>40||20<br>40<br>50||30<br>50<br>60
|- bgcolor="#E6E6FA"
+
|- bgcolor="#9595A0"
 
!Reveal Invisible
 
!Reveal Invisible
 
|[[File:Narokath (Rune).png|x50px]]<br>Narokath<br>(Absorb)
 
|[[File:Narokath (Rune).png|x50px]]<br>Narokath<br>(Absorb)
 
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
 
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
  +
|''With this enchantment the invisible is rendered visible. Use it wisely, for some things are invisible for a reason, and mortalkind not meant to see them.''
|<!--''This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.''-->
 
When cast, '''Reveal Invisible''' will remove the glamour from a hidden target so that it is once again visible; these objects are usually marked with the alignment the spell must subjugate, as well as the level of spell that must be used. When aligned with Mantorok, it will instead render the character invisible to enemies for one minute.
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When cast, '''Reveal Invisible''' will remove the glamour from a hidden target so that it is once again visible; these objects are usually marked with the alignment the spell must subjugate, as well as the level of spell that must be used. When aligned with Mantorok, it will instead render the character invisible to enemies for one minute.<br>
 
<!--The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].-->
 
<!--The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].-->
 
|'''CXU:'''<br>'''M:'''||10<br>20||15<br>30||30<br>40
 
|'''CXU:'''<br>'''M:'''||10<br>20||15<br>30||30<br>40
|- bgcolor="#E6E6FA"
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|- bgcolor="#9595A0"
 
!Damage Field
 
!Damage Field
 
|[[File:Bankorok (Rune).png|x50px]]<br>Bankorok<br>(Protect)
 
|[[File:Bankorok (Rune).png|x50px]]<br>Bankorok<br>(Protect)
 
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
 
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
|<!--''This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.''-->
+
|''This incantation exerts a force of mystical power within the confines of its runes. Nothing may enter till it is dispelled.''
When cast, '''Damage Field''' will generate a magical barrier that damages enemies on contact; 50 points at level 3, 100 at level 5, and 200 at level 7. When aligned with Mantorok, the barrier will also inflict a sapping effect on enemies. It can be dispelled with Dispel Magick.
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When cast, '''Damage Field''' will generate a magical barrier that damages enemies on contact; 50 points at level 3, 100 at level 5, and 200 at level 7. When aligned with Mantorok, the barrier will also inflict a sapping effect on enemies. It can be dispelled with Dispel Magick.<br>
 
<!--The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].-->
 
<!--The Recover Scroll is found by [[Karim]] in the Lower Catacombs of the [[Forbidden City]].-->
 
| ||30||40||50
 
| ||30||40||50
  +
|- bgcolor="#9595A0"
  +
!Dispel Magick
  +
|[[File:Nethlek (Rune).png|x50px]]<br>Nethlek<br>(Dispel)
  +
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
  +
|''For every magick there is a counter. That which is protected, is protected no more. That which is bound, is unbound. Be warned that a more powerful magick than this will endure its ravages.''
  +
When this spell is cast under an alignment, enchants, barriers, shields, and magick pools that are both weak against that alignment and of equal or lower strength are dispelled (e.g., 5-point Chattur'gha Dispel affects a 5-point Xel'lotath barrier and a weapon with a 3-point Xel'lotath enchant; however, it would not affect a 3-point Chattur'gha barrier or a 7-point Xel'lotath magick pool). When this spell is cast under Mantorok's alignment, enchants, barriers, shields, and magick pools of '''any''' alignment (even Mantorok's) and equal or lower strength are dispelled.
  +
  +
Cannot be used to dispel existing creatures or creatures summoned by Summon Trapper/Zombie/Horror.
  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Summon Trapper
  +
|[[File:Tier (Rune).png|x50px]]<br>Tier<br>(Summon)
  +
|[[File:Aretak (Rune).png|x50px]]<br>Aretak<br>(Creature)
  +
|''Evoking this magick brings into existence a creature known as the '''<nowiki/>'Trapper'<nowiki/>'''. Trappers possess the unique ability to transcend space and time, and to relocate objects and creatures to their own plane.''
  +
Summons a Trapper of the corresponding alignment. The only alignment that cannot cast this is Mantorok.
  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Shield
  +
|[[File:Bankorok (Rune).png|x50px]]<br>Bankorok<br>(Protect)
  +
|[[File:Santak (Rune).png|x50px]]<br>Santak<br>(Self)
  +
|''From all manner of magick will you be protected when encased in this geas. The alignments can help but never hinder, for within well-conjured magick comes greater protection.''
  +
Casts a shield spell, which manifests as balls of light that protect the user from attacks. The color depends on the alignment, but Mantorok adds a sapping effect for each ball of light.
  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Summon Zombie
  +
|[[File:Tier (Rune).png|x50px]]<br>Tier<br>(Summon)
  +
|[[File:Aretak (Rune).png|x50px]]<br>Aretak<br>(Creature)
  +
|''This conjuration summons a shambling corpse from the Planes of Eternal Darkness, where the dead, and all manner of fell things, dwell. This magick should not be undertaken lightly, for its toll on the psyche of mortalkind is not pleasant. To see with the eyes of the dead is to become them...''
  +
Summons a Zombie of the corresponding alignment. The only alignment that cannot cast this is Mantorok.
  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Magickal Attack
  +
|[[File:Antorbok (Rune).png|x50px]]<br>Antorbok<br>(Project)
  +
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
  +
|''This incantation saturates an area with aligned magickal energy, inflicting massive damage to all enemies within its influence. This magick will affect both large and small - for even the greatest of enemies are made of many small parts.''
  +
Deals damage to enemies struck by the spell. Appears to strike one enemy, then quickly bounce to others.
  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Summon Horror
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|[[File:Tier (Rune).png|x50px]]<br>Tier<br>(Summon)
  +
|[[File:Aretak (Rune).png|x50px]]<br>Aretak<br>(Creature)
  +
|''The bestial fury of the '''<nowiki/>'Horror'<nowiki/>''' is unleashed by this magick. The '''Horror's''' abilities are yours - enemies may be crushed or rent apart, wracked by magick. This spell should not be undertaken lightly, for its toll on the psyche of mortalkind is high.''
  +
Summons a Horror of the corresponding alignment. The only alignment that cannot cast this is Mantorok.
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  +
The Summon Horror Scroll is found by [[Edward Roivas]] in the basement of the [[Roivas Mansion]].
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| || || ||
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|- bgcolor="#9595A0"
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!Magick Pool
  +
|[[File:Tier (Rune).png|x50px]]<br>Tier<br>(Summon)
  +
|[[File:Redgormor (Rune).png|x50px]]<br>Redgormor<br>(Area)
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|''This magick transfers the innate '''magickal energy''' of the environment to the self. The limitless power of the Ancients will be at your disposal for the duration of the magick. Once the magick has waned, you will be bereft of '''spiritual power''', until it naturally seeps back into your being.''
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Causes the player to regenerate the associated gauge. Casting with Mantorok causes regeneration of all gauges. Casting with Chattur'gha or Mantorok also allows running without losing stamina. Spell level seems to effect duration, but not speed of regeneration.
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  +
The Magick Pool Scroll is found by [[Edward Roivas]] in the room with the grandfather clock within the [[Roivas Mansion]].
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  +
''In the cutscene accessed after finding the third chapter of the Tome of Eternal Darkness, Pious uses a similar spell to summon a communication channel with the Ancient he is aligned with.''
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  +
| || || ||
  +
|- bgcolor="#9595A0"
  +
!Bind
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|[[File:Bankorok (Rune).png|x50px]]<br>Bankorok<br>(Protect)
  +
|[[File:Aretak (Rune).png|x50px]]<br>Aretak<br>(Creature)
  +
|''This magick enables the caster to bind a creature with magick forcing it to ally with them.''
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Causes an enemy of a weaker alignment to attack and be attacked by others in the area.
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  +
The Bind Scroll is found by [[Michael Edwards]] in the room with the small shrine within the [[Forbidden City]].
  +
| || || ||
 
|}
 
|}
 
<!--Story
 
<!--Story
Reveal Invisible: This also helps you track down the [[Vampire]] in Edward's chapter.-->
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Reveal Invisible: This also helps you track down the [[Vampire]] in Edward's chapter.
   
 
'''Dispel Magick:''' Eliminates a "Damage Field" force field or "Shield," weather it's yours or the enemies'. Requires the Nethlek and Redgormor runes
 
'''Dispel Magick:''' Eliminates a "Damage Field" force field or "Shield," weather it's yours or the enemies'. Requires the Nethlek and Redgormor runes
   
'''Summon Trapper:''' Summons a trapper that you can control. When you do this, you can control the Trapper with the control stick, and press the A button to send someone or something to the trapper dimension. Requires the Tier and Aretak runes.
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'''Summon Trapper:''' Summons a trapper that you can control. When you do this, you can control the Trapper with the control stick, and press the A button to send someone/something to the Trapper Dimension. Requires the Tier and Aretak runes. Mantorok's alignment can't summon Trappers.
   
'''Shield:''' Creates a shield around you and while you get attacked, the shield will take damage instead of you. Requires the Bankorok and Santek runes
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'''Shield:''' Creates a shield around you and while you get attacked, the shield will take damage instead of you. Requires the Bankorok and Santek runes. A shield cast with Mantorok's alignment withstands twice the damage per orb.
   
'''Summon Zombie:''' Summons a zombie that you can control. When you do this, you can control the Zombie with the control stick, and press the A button attack. Aim for the head, and you could munch on the enemy. Requires the Tier and Aretak runes, along with two Pargons.
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'''Summon Zombie:''' Summons a zombie that you can control. When you do this, you can control the Zombie with the control stick, and press the A button attack. Aim for the head, and you could munch on the enemy. Requires the Tier and Aretak runes, along with two Pargons. Despite having Zombies, Mantorok's alignment cannot summon one.
   
 
'''Magickal Attack:''' Creates a deadly Magickal energy that lashes out and attacks enemies, even killing the weaker ones. Don't use this when innocent bystanders are around. You wouldn't want to kill them, now, would you? This is the only weapon that works against the [[Black Guardian]]. Requires the Antorbok and Redgormor runes.
 
'''Magickal Attack:''' Creates a deadly Magickal energy that lashes out and attacks enemies, even killing the weaker ones. Don't use this when innocent bystanders are around. You wouldn't want to kill them, now, would you? This is the only weapon that works against the [[Black Guardian]]. Requires the Antorbok and Redgormor runes.
   
'''Magick Pool:''' Creates a force of energy that automatically restores one of your meters depending on the chosen alignment, gradually over time. The Chattur'gha version restores health, the Xel'lotath version restores sanity, the Ulyoath version restores magick, and the Mantorok version restores all three. In some of the cutscenes, [[Pious Augustus]] uses this spell to communicate with the Ancient he's trying to summon. Requires the Tier and Redgormor runes
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'''Magick Pool:''' Creates a force of energy that automatically restores one of your meters depending on the chosen alignment, gradually over time. The Chattur'gha version restores health, the Xel'lotath version restores sanity, the Ulyoath version restores magick, and the Mantorok version restores all three in additon of preventing stamina loss from running or attacking with a melee weapon. In some of the cutscenes, [[Pious Augustus]] uses this spell to communicate with the Ancient he's trying to summon. Requires the Tier and Redgormor runes
   
'''Summon Horror:''' Summons a horror that you can control. When you do this, you can control the Horror with the control stick, and press the A button to attack. Aim for the head, and you could zap the enemy. Requires the Tier and Aretak runes, along with four Pargons.
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'''Summon Horror:''' Summons a horror that you can control. When you do this, you can control the Horror with the control stick, and press the A button to attack. Aim for the head, and you could zap the enemy. Requires the Tier and Aretak runes, along with four Pargons. Mantorok's alignment can't summon Horrors.
   
 
'''Bind:''' This generally traps a monster in a bind and it ends up fighting for you. Again with Mantorok's rune you will gain a benefit by adding a shield onto the bound creature. Requires the Bankorok and Aretak runes.
 
'''Bind:''' This generally traps a monster in a bind and it ends up fighting for you. Again with Mantorok's rune you will gain a benefit by adding a shield onto the bound creature. Requires the Bankorok and Aretak runes.
  +
  +
On the "9-point" Spell in Ehn'gha, it requires 6 Pargon Runes.-->
   
 
==Runes==
 
==Runes==
  +
{| style="text-align:center; font-size:10px" class="sortable" align="center" border="1" cellpadding="2" cellspacing="0"
'''Target Runes'''
 
  +
|- bgcolor="#3A3A3A"
:'''Magormor''' - Item
 
  +
| style="font-size:12px; color:white; text-align:center" width="10%" |'''Name'''
:'''Redgormor''' - Area
 
  +
| style="font-size:12px; color:white; text-align:center" width="10%" |'''Meaning'''
:'''Santak''' - Self
 
  +
| style="font-size:12px; color:white; text-align:center" width="20%" |'''Rune Location'''
:'''Aretak''' - Creature
 
  +
| style="font-size:12px; color:white; text-align:center" width="20%" |'''Codex Location'''
'''Action Runes'''
 
  +
| style="font-size:12px; color:white; text-align:center" width="10%" |'''Used by'''
:'''Bankorok''' - Protect
 
  +
|- bgcolor="#9595A0"
:'''Narokath''' - Absorb
 
  +
![[File:Chattur'gha (Rune).png|50x50px]]<br>Chattur'gha
:'''Tier''' - Summon
 
  +
|Claw
:'''Nethlek''' Dispel
 
  +
|Chattur'gha playthrough: In Karim's chapter<br>Ulyaoth playthrough: In Anthony's chapter, inside the Blue Urn item.<br>Xel'lotath playthrough: In Maximillian Roivas's chapter, held by a Chattur'gha Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.
:'''Antorbok''' - Project
 
  +
|Chattur'gha playthrough: <br>Ulyaoth playthrough: In Anthony's chapter, in the room with the fountain.<br>Xel'lotath playthrough:
'''Other Runes'''
 
  +
|All
:'''Pargon''' - Power
 
  +
|- bgcolor="#9595A0"
  +
![[File:Ulyaoth (Rune).png|50x50px]]<br>Ulyaoth
  +
|Veil
  +
|Chattur'gha playthrough: In Maximillian Roivas's chapter, held by an Ulyaoth Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.<br>Ulyaoth playthrough: In Karim's chapter<br>Xel'lotath playthrough: In Anthony's chapter, inside the Blue Urn item.
  +
|Chattur'gha playthrough: <br>Ulyaoth playthrough: <br>Xel'lotath playthrough: In Anthony's chapter, in the room with the fountain.
  +
|All
  +
|- bgcolor="#9595A0"
  +
![[File:Xel'lotath (Rune).png|50x50px]]<br>Xel'lotath
  +
|Sigil
  +
|Chattur'gha playthrough: In Anthony's chapter, inside the Blue Urn item.<br>Ulyaoth playthrough: In Maximillian Roivas's chapter, held by a Xel'lotath Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.<br>Xel'lotath playthrough: In Karim's chapter
  +
|Chattur'gha playthrough: In Anthony's chapter, in the room with the fountain.<br>Ulyaoth playthrough: <br>Xel'lotath playthrough:
  +
|All
  +
|- bgcolor="#9595A0"
  +
![[File:Mantorok (Rune).png|50x50px]]<br>Mantorok
  +
|Black Heart
  +
|In Edwin Lindsey's chapter, at the north corridor of the second level of the temple. Hidden behind a wall that opens when a summoned Trapper presses a floor switch located in the room opposite that wall.
  +
|In Edwin Lindsey's chapter at the second level of the temple. Located in a room that a Horror opens up after Lindsey obtains the rune itself.
  +
|All except Summon Trapper/Zombie/Horror
  +
|- bgcolor="#9595A0"
  +
![[File:Bankorok (Rune).png|50x50px]]<br>Bankorok
  +
|Protect
  +
|In Maximillian Roivas's chapter, held by a Mantorok zombie in the room below the well.
  +
|
  +
|Damage Field<br>Shield<br>Bind
  +
|- bgcolor="#9595A0"
  +
![[File:Tier (Rune).png|50x50px]]<br>Tier
  +
|Summon
  +
|
  +
|
  +
|Summon X<br>Magick Pool
  +
|- bgcolor="#9595A0"
  +
![[File:Narokath (Rune).png|50x50px]]<br>Narokath
  +
|Absorb
  +
|
  +
|
  +
|Recover<br>Reveal Invisible
  +
|- bgcolor="#9595A0"
  +
![[File:Nethlek (Rune).png|50x50px]]<br>Nethlek
  +
|Dispel
  +
|
  +
|
  +
|Dispel Magick
  +
|- bgcolor="#9595A0"
  +
![[File:Antorbok (Rune).png|50x50px]]<br>Antorbok
  +
|Project
  +
|In Anthony's chapter, held by a zombie of inferior alignment to Pious's Ancient in the room below the well.
  +
|In Anthony's chapter, in the room with the pressure plate.
  +
|Enchant Item<br>Magickal Attack
  +
|- bgcolor="#9595A0"
  +
![[File:Magormor (Rune).png|50x50px]]<br>Magormor
  +
|Item
  +
|In Anthony's chapter, held by a Mantorok zombie in the same room as its Codex.
  +
|In Anthony's chapter, in the same room as its Rune.
  +
|Enchant Item
  +
|- bgcolor="#9595A0"
  +
![[File:Redgormor (Rune).png|50x50px]]<br>Redgormor
  +
|Area
  +
|In Maximillian Roivas's chapter, held by a Horror of the same alignment as Pious's Ancient in the Roivas mansion's entrance room after finding the Tome of Eternal Darkness.
  +
|
  +
|Reveal Invisible<br>Damage Field<br>Dispel Magick<br>Magickal Attack<br>Magick Pool
  +
|- bgcolor="#9595A0"
  +
![[File:Aretak (Rune).png|50x50px]]<br>Aretak
  +
|Creature
  +
|
  +
|
  +
|Summon X<br>Bind
  +
|- bgcolor="#9595A0"
  +
![[File:Santak (Rune).png|50x50px]]<br>Santak
  +
|Self
  +
|
  +
|
  +
|Recover<br>Shield
  +
|- bgcolor="#9595A0"
  +
![[File:Pargon (Rune).png|50x50px]]<br>Pargon
  +
|Power
  +
|In Paul Luther's chapter, held by a Zombie of the same alignment as Pious's Ancient in a room that can only be reached after three gems have been placed on a pedestal.
  +
|In Paul Luther's chapter, in the same room as Diary Page 3.
  +
|All except Summon Trapper
  +
|}
  +
[[Category:Items]]

Revision as of 10:26, 20 July 2018

In Eternal Darkness, Magick can be performed using runes that have been inscribed in a circle. Nearly all player characters can cast magick as soon as they find the Tome of Eternal Darkness, in which the obtained Spells and Runes are inscribed. Magick is used not only in combat, but also to solve many of the puzzles throughout the game. There are also many yellow-aligned barriers marked with Runes that cannot be passed until the denoted Rune is obtained.

In order to cast a spell, the character needs a Circle of Power, an Alignment Rune, an action Rune, a target Rune, and up to six Pargon (Power) Runes. The name and thus meaning of a Rune remains unknown to the characters until its Codex is also found, although this does not prevent the Rune from being used. Similarly, a Spell's recipe and effects remain unknown until its Spell Scroll is found.

The 3-point Circle of Power, which Anthony finds on the second floor of the old cathedral, produces the lowest power spells. During Heresy! (Chapter 7), Paul Luther finds the 5-point Circle of Power by playing the Oublié Cathedral's organ to open a cabinet. During A war to end all wars (Chapter 9), Peter Jacob finds the 7-point Circle by using a Trapper to remove a soldier blocking a door in the cathedral's basement. The 5- and 7-point Circles allow two and four Pargon Runes to be added, respectively, in order to enhance the spells cast with them.

There also exists a 9-point Circle of Power, although it cannot actually be used during standard gameplay. Pious Augustus uses a 9-point version of Summon Creature to summon the Black Guardian and later to summon his Ancient back into existence, and he can use a 9-point version of Dispel Magick during the final battle to remove Alexandra Roivas's barriers, enchants, and shields. Ehn'gha's spell array, which is built as a 9-point Circle of Power, is used by Edward Roivas to dispel the forces of Pious's Ancient that resided within that city. When the array is combined with the other three Essences aside from Pious's own, Alexandra Roivas can summon the superior rival of Pious's Ancient, and once it has triumphed over its foe, the ghost of Edward can Bind it again.

Spells

Name Runes Description MP Cost
Verb Noun 3 5 7
Enchant Item Antorbok (Rune)
Antorbok
(Project)
Magormor (Rune)
Magormor
(Item)
That which is broken, shall be fixed. That which is dull, will be sharp. Thus is the nature of the Enchant Item magick.

When cast, Enchant Item will fix a broken object, or imbue a weapon with the energy of one of the Ancients. Enchanted weapons will remain imbued for two minutes, and do extra damage against enemies weak to their alignment; x1.375 at level 3, x1.5 at level 5, and x2 at level 7. If the weapon is imbued with Mantarok's energy, its attacks will instead inflict a sapping effect on enemies.
The Enchant Item Scroll is found by Anthony in the Inner Sanctum of Oublié Cathedral.

5 10 15
Recover Narokath (Rune)
Narokath
(Absorb)
Santak (Rune)
Santak
(Self)
This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.

When cast, Recover will replenish the user's gauges as determined by the spell's alignment. The gauges will recover 24 points at level 3, 40 at level 5, and 100 at level 7. Ulyaoth Recovers will simply recoup the Magick cost of the spell for no net gain, Xel'lotath Recovers will restore Sanity, Chattur'gha Recovers will restore Health at an increased cost, and Mantorok Recovers, the most expensive, will restore both Sanity and Health.
The Recover Scroll is found by Karim in the Lower Catacombs of the Forbidden City.

X:
C:
M:
10
30
40
20
40
50
30
50
60
Reveal Invisible Narokath (Rune)
Narokath
(Absorb)
Redgormor (Rune)
Redgormor
(Area)
With this enchantment the invisible is rendered visible. Use it wisely, for some things are invisible for a reason, and mortalkind not meant to see them.

When cast, Reveal Invisible will remove the glamour from a hidden target so that it is once again visible; these objects are usually marked with the alignment the spell must subjugate, as well as the level of spell that must be used. When aligned with Mantorok, it will instead render the character invisible to enemies for one minute.

CXU:
M:
10
20
15
30
30
40
Damage Field Bankorok (Rune)
Bankorok
(Protect)
Redgormor (Rune)
Redgormor
(Area)
This incantation exerts a force of mystical power within the confines of its runes. Nothing may enter till it is dispelled.

When cast, Damage Field will generate a magical barrier that damages enemies on contact; 50 points at level 3, 100 at level 5, and 200 at level 7. When aligned with Mantorok, the barrier will also inflict a sapping effect on enemies. It can be dispelled with Dispel Magick.

30 40 50
Dispel Magick Nethlek (Rune)
Nethlek
(Dispel)
Redgormor (Rune)
Redgormor
(Area)
For every magick there is a counter. That which is protected, is protected no more. That which is bound, is unbound. Be warned that a more powerful magick than this will endure its ravages.

When this spell is cast under an alignment, enchants, barriers, shields, and magick pools that are both weak against that alignment and of equal or lower strength are dispelled (e.g., 5-point Chattur'gha Dispel affects a 5-point Xel'lotath barrier and a weapon with a 3-point Xel'lotath enchant; however, it would not affect a 3-point Chattur'gha barrier or a 7-point Xel'lotath magick pool). When this spell is cast under Mantorok's alignment, enchants, barriers, shields, and magick pools of any alignment (even Mantorok's) and equal or lower strength are dispelled.

Cannot be used to dispel existing creatures or creatures summoned by Summon Trapper/Zombie/Horror.

Summon Trapper Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
Evoking this magick brings into existence a creature known as the 'Trapper'. Trappers possess the unique ability to transcend space and time, and to relocate objects and creatures to their own plane.

Summons a Trapper of the corresponding alignment. The only alignment that cannot cast this is Mantorok.

Shield Bankorok (Rune)
Bankorok
(Protect)
Santak (Rune)
Santak
(Self)
From all manner of magick will you be protected when encased in this geas. The alignments can help but never hinder, for within well-conjured magick comes greater protection.

Casts a shield spell, which manifests as balls of light that protect the user from attacks. The color depends on the alignment, but Mantorok adds a sapping effect for each ball of light.

Summon Zombie Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
This conjuration summons a shambling corpse from the Planes of Eternal Darkness, where the dead, and all manner of fell things, dwell. This magick should not be undertaken lightly, for its toll on the psyche of mortalkind is not pleasant. To see with the eyes of the dead is to become them...

Summons a Zombie of the corresponding alignment. The only alignment that cannot cast this is Mantorok.

Magickal Attack Antorbok (Rune)
Antorbok
(Project)
Redgormor (Rune)
Redgormor
(Area)
This incantation saturates an area with aligned magickal energy, inflicting massive damage to all enemies within its influence. This magick will affect both large and small - for even the greatest of enemies are made of many small parts.

Deals damage to enemies struck by the spell. Appears to strike one enemy, then quickly bounce to others.

Summon Horror Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
The bestial fury of the 'Horror' is unleashed by this magick. The Horror's abilities are yours - enemies may be crushed or rent apart, wracked by magick. This spell should not be undertaken lightly, for its toll on the psyche of mortalkind is high.

Summons a Horror of the corresponding alignment. The only alignment that cannot cast this is Mantorok.

The Summon Horror Scroll is found by Edward Roivas in the basement of the Roivas Mansion.

Magick Pool Tier (Rune)
Tier
(Summon)
Redgormor (Rune)
Redgormor
(Area)
This magick transfers the innate magickal energy of the environment to the self. The limitless power of the Ancients will be at your disposal for the duration of the magick. Once the magick has waned, you will be bereft of spiritual power, until it naturally seeps back into your being.

Causes the player to regenerate the associated gauge. Casting with Mantorok causes regeneration of all gauges. Casting with Chattur'gha or Mantorok also allows running without losing stamina. Spell level seems to effect duration, but not speed of regeneration.

The Magick Pool Scroll is found by Edward Roivas in the room with the grandfather clock within the Roivas Mansion.

In the cutscene accessed after finding the third chapter of the Tome of Eternal Darkness, Pious uses a similar spell to summon a communication channel with the Ancient he is aligned with.

Bind Bankorok (Rune)
Bankorok
(Protect)
Aretak (Rune)
Aretak
(Creature)
This magick enables the caster to bind a creature with magick forcing it to ally with them.

Causes an enemy of a weaker alignment to attack and be attacked by others in the area.

The Bind Scroll is found by Michael Edwards in the room with the small shrine within the Forbidden City.

Runes

Name Meaning Rune Location Codex Location Used by
Chattur'gha (Rune)
Chattur'gha
Claw Chattur'gha playthrough: In Karim's chapter
Ulyaoth playthrough: In Anthony's chapter, inside the Blue Urn item.
Xel'lotath playthrough: In Maximillian Roivas's chapter, held by a Chattur'gha Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.
Chattur'gha playthrough:
Ulyaoth playthrough: In Anthony's chapter, in the room with the fountain.
Xel'lotath playthrough:
All
Ulyaoth (Rune)
Ulyaoth
Veil Chattur'gha playthrough: In Maximillian Roivas's chapter, held by an Ulyaoth Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.
Ulyaoth playthrough: In Karim's chapter
Xel'lotath playthrough: In Anthony's chapter, inside the Blue Urn item.
Chattur'gha playthrough:
Ulyaoth playthrough:
Xel'lotath playthrough: In Anthony's chapter, in the room with the fountain.
All
Xel'lotath (Rune)
Xel'lotath
Sigil Chattur'gha playthrough: In Anthony's chapter, inside the Blue Urn item.
Ulyaoth playthrough: In Maximillian Roivas's chapter, held by a Xel'lotath Horror in the Roivas mansion's entrance room after finding the Sealed Envelope.
Xel'lotath playthrough: In Karim's chapter
Chattur'gha playthrough: In Anthony's chapter, in the room with the fountain.
Ulyaoth playthrough:
Xel'lotath playthrough:
All
Mantorok (Rune)
Mantorok
Black Heart In Edwin Lindsey's chapter, at the north corridor of the second level of the temple. Hidden behind a wall that opens when a summoned Trapper presses a floor switch located in the room opposite that wall. In Edwin Lindsey's chapter at the second level of the temple. Located in a room that a Horror opens up after Lindsey obtains the rune itself. All except Summon Trapper/Zombie/Horror
Bankorok (Rune)
Bankorok
Protect In Maximillian Roivas's chapter, held by a Mantorok zombie in the room below the well. Damage Field
Shield
Bind
Tier (Rune)
Tier
Summon Summon X
Magick Pool
Narokath (Rune)
Narokath
Absorb Recover
Reveal Invisible
Nethlek (Rune)
Nethlek
Dispel Dispel Magick
Antorbok (Rune)
Antorbok
Project In Anthony's chapter, held by a zombie of inferior alignment to Pious's Ancient in the room below the well. In Anthony's chapter, in the room with the pressure plate. Enchant Item
Magickal Attack
Magormor (Rune)
Magormor
Item In Anthony's chapter, held by a Mantorok zombie in the same room as its Codex. In Anthony's chapter, in the same room as its Rune. Enchant Item
Redgormor (Rune)
Redgormor
Area In Maximillian Roivas's chapter, held by a Horror of the same alignment as Pious's Ancient in the Roivas mansion's entrance room after finding the Tome of Eternal Darkness. Reveal Invisible
Damage Field
Dispel Magick
Magickal Attack
Magick Pool
Aretak (Rune)
Aretak
Creature Summon X
Bind
Santak (Rune)
Santak
Self Recover
Shield
Pargon (Rune)
Pargon
Power In Paul Luther's chapter, held by a Zombie of the same alignment as Pious's Ancient in a room that can only be reached after three gems have been placed on a pedestal. In Paul Luther's chapter, in the same room as Diary Page 3. All except Summon Trapper