Eternal Darkness Wiki
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|- bgcolor="#E6E6FA"
 
|- bgcolor="#E6E6FA"
 
![[File:Chattur'gha (Rune).png|x50px]]<br />Chattur'gha
 
![[File:Chattur'gha (Rune).png|x50px]]<br />Chattur'gha
|The Ancient of physical power. This alignment is strong against Xel'othath but weak against Ulyaoth . Recovery spells will retsore your health bar.
+
|The Ancient of physical power. This alignment is strong against Xel'othath but weak against Ulyaoth . Recovery spells will restore your health bar.
 
|Depends on the alignment chosen at the begining of the game
 
|Depends on the alignment chosen at the begining of the game
 
|Depends on the alignment chosen at the begining of the game
 
|Depends on the alignment chosen at the begining of the game
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![[File:Mantorok (Rune).png|x50px]]<br />Mantorok
 
![[File:Mantorok (Rune).png|x50px]]<br />Mantorok
 
|Mantorok is the Ancient who once bound the other 3 , and therefore, more powerful than them to an extent. Magick aligned with Mantorok is effective against all other alignments, its recovery spells restore both health and sanity (plus mana with magick pool) and does additional effects.
 
|Mantorok is the Ancient who once bound the other 3 , and therefore, more powerful than them to an extent. Magick aligned with Mantorok is effective against all other alignments, its recovery spells restore both health and sanity (plus mana with magick pool) and does additional effects.
|In Edwin Lindsey's chpater at the second level of the temple. Hidden behind a wall opened with a switch only accesible via a summoned Trapper
+
|In Edwin Lindsey's chpater at the second level of the temple. Hidden behind a wall opened with a switch only accesible via a summoned Trapper
 
|In Edwin Lindsey's chpater at the second level of the temple. Located behind the wall protected by the puprle magick barrier.
 
|In Edwin Lindsey's chpater at the second level of the temple. Located behind the wall protected by the puprle magick barrier.
 
|All except Summon Trapper, Summon Zombie, and Summon Horror
 
|All except Summon Trapper, Summon Zombie, and Summon Horror

Revision as of 12:27, 31 January 2013

In Eternal Darkness, Magick can be performed using runes that have been inscribed in a circle. Nearly all player characters can cast magick as soon as they find the Tome of Eternal Darkness, in which the obtained Spells and Runes are inscribed. Magick is used not only in combat, but also to solve many of the puzzles throughout the game. There are also many yellow-aligned barriers marked with Runes that cannot be passed until the denoted Rune is obtained.

In order to cast a spell, the character needs a Circle of Power, an Alignment Rune, an action Rune, a target Rune, and up to six Pargon (Power) Runes. The name and thus meaning of a Rune remains unknown to the characters until its Codex is also found, although this does not prevent the Rune from being used. Similarly, a Spell's recipe and effects remain unknown until its Spell Scroll is found.

The first Circle of Power found has 3 points, and produces the lowest power spells. During Heresy! (Chapter 7), Paul Luther finds the 5-point Circle of Power by playing the Oublié Cathedral's organ to open a cabinet, and during A war to end all wars (Chapter 9), Peter Jacob finds the 7-point circle by using a Trapper to remove a soldier blocking a door in the cathedral's basement. These circles allow two and four Pargon Runes to be added, respectively, in order to enhance the spells created with them.

Spells

Name Runes Description MP Cost
Verb Noun 3 5 7
Enchant Item Antorbok (Rune)
Antorbok
(Project)
Magormor (Rune)
Magormor
(Item)
That which is broken, shall be fixed. That which is dull, will be sharp. Thus is the nature of the Enchant Item magick.

When cast, Enchant Item will fix a broken object, or imbue a weapon with the energy of one of the Ancients. Enchanted weapons will remain imbued for two minutes, and do extra damage against enemies weak to their alignment; x1.375 at level 3, x1.5 at level 5, and x2 at level 7. If the weapon is imbued with Mantarok's energy, its attacks will instead inflict a sapping effect on enemies.
The Enchant Item Scroll is found by Anthony in the Inner Sanctum of Oublié Cathedral.

5 10 15
Recover Narokath (Rune)
Narokath
(Absorb)
Santak (Rune)
Santak
(Self)
This spell enables the transfer of magickal power from the environment to the self. Restoration of the body, spirit and mind is this spell's purpose.

When cast, Recover will replenish the user's gauges as determined by the spell's alignment. The gauges will recover 24 points at level 3, 40 at level 5, and 100 at level 7. Ulyaoth Recovers will simply recoup the Magick cost of the spell for no net gain, Xel'lotath Recovers will restore Sanity, Chattur'gha Recovers will restore Health at an increased cost, and Mantorok Recovers, the most expensive, will restore both Sanity and Health.
The Recover Scroll is found by Karim in the Lower Catacombs of the Forbidden City.

X:
C:
M:
10
30
40
20
40
50
30
50
60
Reveal Invisible Narokath (Rune)
Narokath
(Absorb)
Redgormor (Rune)
Redgormor
(Area)

When cast, Reveal Invisible will remove the glamour from a hidden target so that it is once again visible; these objects are usually marked with the alignment the spell must subjugate, as well as the level of spell that must be used. When aligned with Mantorok, it will instead render the character invisible to enemies for one minute.

CXU:
M:
10
20
15
30
30
40
Damage Field Bankorok (Rune)
Bankorok
(Protect)
Redgormor (Rune)
Redgormor
(Area)

When cast, Damage Field will generate a magical barrier that damages enemies on contact; 50 points at level 3, 100 at level 5, and 200 at level 7. When aligned with Mantorok, the barrier will also inflict a sapping effect on enemies. It can be dispelled with Dispel Magick.

30 40 50
Dispel Magick Nethlek (Rune)
Nethlek
(Dispel)
Redgormor (Rune)
Redgormor
(Area)
This spell when cast, dispells barriers of certain alignments when the opposite alignment is cast. i.e. Chatturga dispelling a Xel'lotath barrier. Also, barriers can only be dispelled by the same point circle. so a 3 point circle cannot dispel a 5 point or 7 point spell.
Summon Trapper Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
Summons a Trapper of the corresponding alignment. The only one who cannot cast this spell is Mantorok.
Shield Bankorok (Rune)
Bankorok
(Protect)
Santak (Rune)
Santak
(Self)
Casts a shield spell, which manifests as balls of light. The color depends on the alignment, but Mantorok adds a sapping effect for each ball of light.
Summon Zombie Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
Magickal Attack Antorbok (Rune)
Antorbok
(Project)
Redgormor (Rune)
Redgormor
(Area)
Summon Horror Tier (Rune)
Tier
(Summon)
Aretak (Rune)
Aretak
(Creature)
Magick Pool Tier (Rune)
Tier
(Summon)
Redgormor (Rune)
Redgormor
(Area)
Bind Bankorok (Rune)
Bankorok
(Protect)
Aretak (Rune)
Aretak
(Creature)

Runes

Name Meaning Rune Location Codex Location Used by
Chattur'gha (Rune)
Chattur'gha
The Ancient of physical power. This alignment is strong against Xel'othath but weak against Ulyaoth . Recovery spells will restore your health bar. Depends on the alignment chosen at the begining of the game Depends on the alignment chosen at the begining of the game All
Ulyaoth (Rune)
Ulyaoth
The Ancient of magick and the planes. Ulyaoth's magick is strong against Chatturg'gha but weak against Xel'othath . Recovery spells will retsore your Mana bar (Albeit pointlessly with the exception of Magick Pool) Depends on the alignment chosen at the begining of the game Depends on the alignment chosen at the begining of the game All
Xel'lotath (Rune)
Xel'lotath
The Ancient of the mind and insanity. Her alignment is strong against Ulyaoth but weak against Chattur'gha. Recovery spells will retsore your Sanity bar. Depends on the alignment chosen at the begining of the game Depends on the alignment chosen at the begining of the game All
Mantorok (Rune)
Mantorok
Mantorok is the Ancient who once bound the other 3 , and therefore, more powerful than them to an extent. Magick aligned with Mantorok is effective against all other alignments, its recovery spells restore both health and sanity (plus mana with magick pool) and does additional effects. In Edwin Lindsey's chpater at the second level of the temple. Hidden behind a wall opened with a switch only accesible via a summoned Trapper In Edwin Lindsey's chpater at the second level of the temple. Located behind the wall protected by the puprle magick barrier. All except Summon Trapper, Summon Zombie, and Summon Horror
Bankorok (Rune)
Bankorok
Protect Damage Field
Shield
Bind
Tier (Rune)
Tier
Summon Summon Trapper
Summon Zombie
Summon Horror
Magick Pool
Narokath (Rune)
Narokath
Absorb Recover
Reveal Invisible
Nethlek (Rune)
Nethlek
Dispel Dispel Magick
Antorbok (Rune)
Antorbok
Project Enchant Item
Magickal Attack
Magormor (Rune)
Magormor
Item Enchant Item
Redgormor (Rune)
Redgormor
Area Reveal Invisible
Damage Field
Dispel Magick
Magickal Attack
Magick Pool
Aretak (Rune)
Aretak
Creature Summon Trapper
Summon Zombie
Summon Horror
Bind
Santak (Rune)
Santak
Self Recover
Shield
Pargon (Rune)
Pargon
Power All except Summon Trapper