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'''The Forbidden City''', an eerie but carefully built dungeon beneath the sands of Persia, is one of the most important locations in the story of Eternal Darkness. Here, [[Pious Augustus|Pious]] picks from one of three Essences, [[Karim]] seeks the treasure the girl of his dreams yearns for, [[Roberto Bianchi|Roberto]] surveys the area to see if it is fit for construction, and Michael sets magickally-enhanced C-4 bombs. Its primary purpose is to be the place where the Essence of the Ancient weak against Pious' Ancient lies.
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'''The Forbidden City''', an eerie but carefully built dungeon beneath the sands of Persia, is one of the most important locations in the story of [[Eternal Darkness: Sanity's Requiem|Eternal Darkness]]. Here, [[Pious Augustus|Pious]] picks from one of three Essences, [[Karim]] seeks the treasure the girl of his dreams yearns for, [[Roberto Bianchi|Roberto]] surveys the area to see if it is fit for construction, and [[Michael Edwards|Michael]] sets magickally-enhanced C-4 bombs. Its primary purpose is to be the place where the Essence of the Ancient weak against Pious' Ancient lies.
   
 
==Chapters==
 
==Chapters==
The Forbidden City is featured in four chapters in the Tome of Eternal Darkness, making it the most-visited location in the game if one excludes the Roivas Mansion. The characters who wander the glorious to crumbling corridors include Pious Augustus, Karim <s>Campbell</s>, Roberto Bianchi, and Michael Edwards.
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The Forbidden City is featured in four chapters in the Tome of Eternal Darkness, making it the most-visited location in the game if one excludes the Roivas Mansion. The characters who wander the glorious to crumbling corridors include Pious Augustus, Karim, Roberto Bianchi, and Michael Edwards.
 
===26 B.C. - <i>The Chosen One:</i> Pious Augustus===
 
===26 B.C. - <i>The Chosen One:</i> Pious Augustus===
 
:<i>See [[Pious Augustus |Pious' article]] for more-detailed information.</i>
 
:<i>See [[Pious Augustus |Pious' article]] for more-detailed information.</i>
   
 
Pious, a Roman centurion, wanders into a teleportation array and finds himself inside the Forbidden City. This chapter serves as a basic tutorial for the game, and introduces the Health Meter(*). At the end of his journey, he is faced with the three artifacts --the Essences of the Ancients; however, depending on the playthrough, one or two Essences may be missing. Whichever Essence he chooses will have a major effect on the story. Afterward, he is transformed into the Liche.
 
Pious, a Roman centurion, wanders into a teleportation array and finds himself inside the Forbidden City. This chapter serves as a basic tutorial for the game, and introduces the Health Meter(*). At the end of his journey, he is faced with the three artifacts --the Essences of the Ancients; however, depending on the playthrough, one or two Essences may be missing. Whichever Essence he chooses will have a major effect on the story. Afterward, he is transformed into the Liche.
 
 
   
   
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==Trivia==
 
==Trivia==
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<!--move to chapter section, doesn't belong here
 
 
(*) Pious Augustus is the only character in the game who does not have a sanity meter and thus does not take sanity damage. Storywise, this may be due to the fact that he is a highly trained professional soldier, and Roman stoicism could also play a part. Pious' will might also be exceptionally strong and possibly part of the reason he was chosen to become the Liche in the first place, as those with weaker wills may have fully died from the process or been substantially weaker. An alternate reason for why the Sanity Meter is not introduced in Pious' section may be because of his fate, and his importance to the Ancient whom he chooses; he arguably turns utterly insane regardless, and the Ancients cannot risk their pawn dying due to insanity before he reaches them. However, since the zombies still try to kill Pious nonetheless, the Ancients may not have been trying to go easy on him.
 
(*) Pious Augustus is the only character in the game who does not have a sanity meter and thus does not take sanity damage. Storywise, this may be due to the fact that he is a highly trained professional soldier, and Roman stoicism could also play a part. Pious' will might also be exceptionally strong and possibly part of the reason he was chosen to become the Liche in the first place, as those with weaker wills may have fully died from the process or been substantially weaker. An alternate reason for why the Sanity Meter is not introduced in Pious' section may be because of his fate, and his importance to the Ancient whom he chooses; he arguably turns utterly insane regardless, and the Ancients cannot risk their pawn dying due to insanity before he reaches them. However, since the zombies still try to kill Pious nonetheless, the Ancients may not have been trying to go easy on him.
   
(*)The Health Meter will only appear and receive a full introduction if a player is hit by a zombie. If a player is not hit during Pious' chapter, the health meter will be automatically present afterward. Despite his significance and armor, Pious has roughly the same amount of health as Anthony.
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(*)The Health Meter will only appear and receive a full introduction if a player is hit by a zombie. If a player is not hit during Pious' chapter, the health meter will be automatically present afterward.-->
 
 
*One may consider the Essence room to be the "select difficulty" screen of the game, as the alignment chosen affects the enemies and alignment runes found at certain points for the rest of the game. Since each Essence represents a Meter that will be most-affected through the game, it could be said that [[Ulyaoth]] = Easy, [[Xel'lotath]] = Medium, and [[Chattur'gha]] = Hard. Magick (Ulyaoth) is replenished on its own and is more an annoyance than anything in most situations if it runs out; Sanity (Xel'lotath) does not instantaneously affect the life of your character but eventually will; and Health (Chattur'gha) is the primary thing keeping you alive and is thus the most important Meter to keep an eye on. This is primarily for first-time players to note. However, many players believe the Xel'lotath run to be the easy difficulty due to the fact that a torch can kill her zombies in one hit and her servants are not very durable. The Ulyaoth run is considered to be medium difficulty instead, as the enemies are slightly more durable and the magick drain can leave players with less options in a tight spot.
 
 
* Of all the levels in the entire game, 1460 AD is regarded by many players to be the most tedious and boring. Several reasons for this include: encountering multiple enemies before receiving the Tome, and if the player is not careful in paying attention by searching rooms to survey, they could easily get lost and stumble around the level, frustrated. It is recommended that the player set the brightness all the way up so t hat they could see some hard to see ladder ways to other rooms. One ladder in particular, the one needed complete the level, is particularly difficult to see and even walk into due to being tucked behind a support beam, and a portion of the ladder can be seen with high brightness. The last nail to the level's coffin, is that Roberto himself is an unreliable character altogether (See his main page on why).
 
   
*The female vocals in the background music, "The Chosen", can be heard appearing in an episode of the 4Kids dub of the Viewtiful Joe anime, of all places. The timing and order of samples, if that is what they are, is the same. The situation they are featured in is a fittingly serious one.
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*The female vocals in the background music, "The Chosen", are sampled in an episode<!--which?--> of the 4Kids dub of ''Viewtiful Joe''.
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*Given that the Forbidden City was in Persia since antiquity, this place will be in Iran with time (although this name is not mentioned in the game). However, the fact that it was destroyed during the Gulf War by a Canadian firefighter among NATO suggests it may have actually been in Kuwait.
 
[[Category:Locations]]
 
[[Category:Locations]]

Latest revision as of 16:13, 31 January 2016

The Forbidden City, an eerie but carefully built dungeon beneath the sands of Persia, is one of the most important locations in the story of Eternal Darkness. Here, Pious picks from one of three Essences, Karim seeks the treasure the girl of his dreams yearns for, Roberto surveys the area to see if it is fit for construction, and Michael sets magickally-enhanced C-4 bombs. Its primary purpose is to be the place where the Essence of the Ancient weak against Pious' Ancient lies.

Chapters[]

The Forbidden City is featured in four chapters in the Tome of Eternal Darkness, making it the most-visited location in the game if one excludes the Roivas Mansion. The characters who wander the glorious to crumbling corridors include Pious Augustus, Karim, Roberto Bianchi, and Michael Edwards.

26 B.C. - The Chosen One: Pious Augustus[]

See Pious' article for more-detailed information.

Pious, a Roman centurion, wanders into a teleportation array and finds himself inside the Forbidden City. This chapter serves as a basic tutorial for the game, and introduces the Health Meter(*). At the end of his journey, he is faced with the three artifacts --the Essences of the Ancients; however, depending on the playthrough, one or two Essences may be missing. Whichever Essence he chooses will have a major effect on the story. Afterward, he is transformed into the Liche.


565 A.D. - The Gift of Forever: Karim[]

See Karim's article for more-detailed information.

Karim is a lovesick swordsman wandering the desert in search of a relic sought after by Chandra, his crush whose beautiful image fills his dreams. After being teleported, he goes through a strange temple mysteriously filled with the bodies of templar knights in search of the relic (and, probably, an escape). After many battles, Karim reaches the room where the Essences lay. After one more fight, he meets up with Chandra's spirit before he can take the Essence of the Ancient weak against Pious' (hence why it is probably not directly under guard by Pious or a Black Guardian). After a final conversation, Karim says one of the few lines in the game that can be genuinely taken as humorous and agrees to guard the artifact "The things I do for love...".

1460 A.D. - The Forbidden City: Roberto Bianchi[]

See Roberto's article for more-detailed information.

Roberto, an architect, is forced to survey the city to see what should be done to make it a suitable foundation for the Pillar of Flesh.

1991 A.D. - Ashes to Ashes: Michael Edwards[]

See Michael's article for more-detailed information.

Michael Edwards is a Canadian firefighter during the Gulf War. After an accident caused by an uncontrollable fire, he is sent crashing down into the Forbidden City. His fellow firefighters are dead and he is left alone in front of the Pillar of Flesh. He is visited by Roberto Bianchi, who explains how he must destroy the city. He eventually succeeds in his task, setting magick-enhanced C4 bombs to destroy it once and for all.

Trivia[]

  • The female vocals in the background music, "The Chosen", are sampled in an episode of the 4Kids dub of Viewtiful Joe.
  • Given that the Forbidden City was in Persia since antiquity, this place will be in Iran with time (although this name is not mentioned in the game). However, the fact that it was destroyed during the Gulf War by a Canadian firefighter among NATO suggests it may have actually been in Kuwait.